How Scrum has killed Agile

In the beginning, there was darkness the waterfall, and it was bad, terribly bad. For some reason, we thought building software was the same as building an actual building, so we ended up with a pile of papers, endless meetings, stiff processes, and no software delivered.

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Google FLoC {Insert some F*K pun here}

I’ll have to put a disclaimer on the beginning of this post: I don’t like Google, its practices, its mindset, their business model and everything in between. I have degoogled myself as much I could, and I keep looking for better alternatives in the sense of usability, privacy and security. However, on this post I’d like to go beyond the buzz created by their FLOC ID recently announced and already under attack for all the sides, based on its reception (Brave/Vivaldi/Firefox, all already said they won’t implement it) it looks like it is an dead-on-arrival technology. Does it really deserve all the hate?

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When Horizontal Auto Scaler is not fast enough

Recently I was listening to a podcast with the brazilian team responsible for probably the most popular fantasy game in Brazil: Cartola FC. Cartola FC is a fantasy game based on real football matches, and in a country that loves football as much as Brazil you can imagine the load they receive when a match is ongoing. The number of requests on their application has a very high variability, depending on whether there is a football match happening or not and whether some popular players have scored.

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